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#1 Auto Step On It
2024-11-03 01:46:58
Erica

Ready to take control and keep the game moving?
Follow these steps to set up 'Step On It' like a pro and keep the competition on its toes!

Needed Furni

Random Banzai Teleporter x16 (x17 if you want a trap area)
Colour Tile x12
Red Gate x2
Yellow Gate x2
Green Gate x2
Blue Gate x2
Pink Gate x2
Mouse Trap x1 (if using trap area)
Counter x1 (recommended Counter from Football Furni)
Additional Furni (i.e. Queue/Lobby)
x


Section 1: Initial Setup

Wired Stack (from bottom up)

    WIRED Trigger: User Clicks Furni

    WIRED Selector: Furni In Area

    WIRED Effect: Give Variable

    WIRED Effect: Change Variable Value


Additional Wired:

    WIRED Variable: Furni Variable


Step One

Open your WIRED Variable: Furni Variable and name it "colour_id". Ensure that "Has Value" is checked, and set it to "Permanent" since this variable will remain constant. Click Ready once it's configured


Step Two

Open your WIRED Trigger: User Clicks Furni and go to the advanced settings. Change "Select furni source:" to "User furni from Selector". Click Ready once this is set.


Step Three

Open your WIRED Selector: Furni In Area and click "Select Area". Highlight the area containing your Colour Tiles and the Gates. Click Ready once you've set this.


Step Four

Open your WIRED Effect: Give Variable. Under "Choose variable:" select the chair icon, and from the dropdown, select "Colour Id". Click Ready once this is configured.


Step Five

Open your WIRED Effect: Change Variable Value. Under "Choose variable:" select the chair icon, and from the dropdown, select "Colour Id". For the Operation, select "Add", and for Reference value choose Set value and enter 1. Click Ready once this is set.


Step Six

Now, you can assign the colour_id to each of the Colour Tiles and Gates, as shown in the image below, by simply clicking on the furni. Each click will add 1 to the Colour Id variable of the clicked furni. Continue clicking until the Colour Tiles and matching Gate variables match.



Note: To access the colour highlights, type :wf in-game to open the Wired Creator Tools. Then, navigate to the screen shown in the image below. In the Variable picker: select Colour Id and then click "Highlight holders".



Once all the variables have been assigned, you may pick up this wired stack, leaving only the variable block in place.
Section 2: Tiles and Gates

Wired Stack 1 (from bottom up)

    WIRED Trigger: User Walks On Furni

    WIRED Selector: Furni By Type

    WIRED EFFECT: Execute Wired Stacks

Wired Stack 2 (from bottom up)

    WIRED Selector: Furni With Variable

    WIRED Selector: Furni In Area

    WIRED Effect: Toggle Furni State


Step One

Open your WIRED Trigger: User Walks On Furni and go to the advanced settings. Set β€œSelect furni source” to β€œUser furni from Selector”. Click Ready once it’s configured.


Step Two

Open your WIRED Selector: Furni By Type and select any Colour Tile from your Step On It area. Once you’ve set this, click Ready.


Step Three

Open your WIRED Effect: Execute Wired Stacks. Select the bottom Selector from your second stack. Once this is set, click Ready.


Step Four

Open your WIRED Selector: Furni With Variable. In the β€œChoose variable” dropdown, select β€œColour Id”. Tick the β€œSelect by value” box and ensure that β€œChoose Type:” is set to β€œ=”. For the β€œReference value”, choose β€œFrom Variable” and select the chair icon. In the dropdown, select β€œColour Id”. Click Ready once it’s configured.


Step Five

Open your WIRED Selector: Furni In Area and click β€œSelect Area”. Highlight the area containing all of your Colour Gates. Ensure β€œFilter existing selection” is ticked. Click Ready once this is set.


Step Six

Open your WIRED Effect: Toggle Furni State and under β€œSelect furni source:” set it to β€œUse furni from Selector”. Click Ready once this is configured.


Section 3: Queue / Entrance

Wired Needed (from bottom up)

    WIRED Trigger: User Walks On Furni

    WIRED Effect: Match Furni to Position & State

    WIRED Effect: Move User to Furni

    WIREDΒ Effect: Control counter

    WIRED Add-on: Cancel Move Animation


Step One

Open your WIRED Trigger: User Walks On Furni and select the entrance gate that players step on to enter the game. Click Ready once this is set.


Step Two

Open your WIRED Effect: Match Furni to Position & State. Select your entrance gate, ensuring it is closed, and tick the β€œCurrent furni state” box. Click Ready once this is configured.


Step Three

Open your WIRED Effect: Move User to Furni. Select the furni where you want your place to be moved when starting the game. Tick β€œStop walking” to prevent the player from unintentionally moving after being placed in the game. Click Ready once this is set.


Step Four

Open your Wired Effect: Control counter. Select the counter you’re using for the game (e.g., a Football Counter). Ensure β€œStart” is selected and set a Delay Effect for 0.5 seconds to give the player a brief moment to react before the game begins. You may leave this at 0.0 if no reaction delay is wanted. Click Ready once configured.


Step Five

Place your WIRED Add-on: Cancel Movement Animation on top of this stack. This block removes the animation caused by the Move User to Furni effect, giving an instant entry to the play area.

Section 4: Leaderboard / Win

Wired Needed (from bottom up)

    WIRED Trigger: User Walks On Furni

    WIRED Effect: Move User to Furni

    WIRED Effect: Join team

    WIRED Effect: Give Points

    WIREDΒ Effect: Control counter

    WIRED Effect: Leave Team

    WIRED Add-on: Cancel Move Animation

    Highscore Most Wins - Alltime/Weekly/Daily (personal preference)


Step One

Open your WIRED Trigger: User Walks On Furni and select the furni that triggers a win for the player. Click Ready once this is set.


Step Two

Open your WIRED Effect: Move User to Furni and select the furni to which you want to move the player when they’ve won. Click Ready once this is configured.


Step Three

Open your WIRED Effect: Join Team and set a 0.5-second delay. Click Ready once this is set.


Step Four

Open your WIRED Effect: Give Points and set a 0.5-second delay. Click Ready this is set.


Step Five

Open your Wired Effect: Control counter and select the counter you’re using to control the game. Ensure β€œReset” is selected and set a 0.5-second delay. Click Ready once this is set.


Step Six

Open your WIRED Effect: Leave Team and set a 0.5-second delay. Click Ready once this is set.


Step Seven

Place your WIRED Add-on: Cancel Move Animation on top of this stack.

Section 5: Game Ends / Loss

Wired Needed (from bottom up)

    WIRED Trigger: Game Ends

    WIRED Selector: Users In Area

    WIRED Effect: Move User to Furni

    WIRED Effect: Match Furni to Position & State

    WIRED Effect: Toggle Furni State

    WIRED Add-on: Cancel Move Animation


Step One

Open your WIRED Selector: Users in Area and select your entire game area (minus the winner's area if possible). Click Ready once this is set.



Note: If you’ve removed tiles using the floor plan editor, temporarily add corner tiles back to be able to select the entire area. Once selected, you may remove these tiles again without affecting the selector.

Step Two

Open your WIRED Effect: Move User to Furni and select the furni where you want to move places once they’ve lost the game. Set a 1-second delay for this effect to ensure any late bonsai are completed before moving the player. Ensure β€œThe moving user:” is set to β€œUse users from Selector”. Click Ready once configured.


Step Three

Open your WIRED Effect: Match Furni to Position & State. With all gates in the CLOSED position, select each gate and tick the β€œCurrent furni state” box. Click Ready once this is set.


Step Four

Open your WIRED Effect: Toggle Furni State and select your entrance gate/furni. Set a 3-second delay to ensure the previous player has exited the game area before allowing the next player to enter. Click Ready once this is set.


Step Five

Place your WIRED Add-on: Cancel Move Animation on top of this stack.

That’s it! You’re all set to host Step On It, fully wired for seamless gameplay. With everything in place, your players can enjoy a smooth, engaging experience from start to finish. Now, check out the example GIF below to see all your hard work in action!
Playthrough Example

Last edited by: Erica - 1 week ago
#2 Auto Step On It
2024-11-03 18:21:49
mctt
WOW! So much easier doing it this way, tysm for the guide!

𝖆𝖑𝖑 π–™π–π–Žπ–˜ π–˜π–žπ–’π–•π–†π–™π–π–ž π–Žπ–˜ π–π–šπ–˜π–™ 𝖆 π–π–“π–Žπ–‹π–Š
*:ο½₯゚✧*:ο½₯゚✧ ✼ ✧ο½₯゚: *✧ο½₯゚:*Β 
#3 Auto Step On It
2024-11-04 02:13:28
MeowRee
A wired queen.

i'm talkin' deckin' all the halls, i'm talkin' spikin' eggnog
i'm talkin' opposite of small, i'm talkin' big snow balls
❀
#4 Auto Step On It
2024-11-04 23:34:15
Devy
Great guide!

Site Owner / Founder
Origins: Devy Main: Devy123
#5 Auto Step On It
2024-11-06 20:37:59
Aisling
Holy god what a good guide, hats off !!!!
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